Magic was the first collectible card game, a concept that changed the gaming industry. Whether you're a white, blue, black, red or green mage, test your spellcasting skills with this Magic: the Gathering quiz.
Haste and direct damage are characteristics of red, a color associated with fire and recklessness.
Richard Garfield designed Magic while he was a grad student at the University of Pennsylvania.
A change in the die used to cut the cards resulted in Beta cards (and all subsequent Magic cards) having less round corners than Alpha cards.
Deathtouch is often used to indicate a creature that spreads disease or has vampiric powers.
Protection from a color prevents damage from sources of that color and prevents the creature from being targeted by sources of that color. The white "destroy all creatures" card neither targets nor deals damage, so it would kill the protected creature.
Both the Alpha and Beta printings were released in 1993.
Artifacts were brown until Magic cards received an updated graphic design for the card face in 2003.
Top Magic players compete on the Pro Tour for tens of thousands of dollars in prizes.
Draco costs 16 mana, more than any other Magic card (we're not counting Gleemax even though it costs 1,000,000 mana since it was never tournament legal).
The Moxes, artifacts that produce mana and cost nothing to play, can be worth thousands of dollars in good condition.
Some cards even interacted with the "ante" rule that forced players to put a random card on the line for every match they played.
Planeswalkers, representing characters who can travel between planes just like the players do, have become some of the most powerful cards in Magic.
Creatures with Shroud couldn’t be targeted by anything, but it was replaced by Hexproof, which only prevents targeting by your opponents.
While there are some black elves, the overwhelming majority of elf cards in Magic are green.
The Skyship Weatherlight was used to defend Dominaria from the Phyrexians.
Innistrad is full of vampires, werewolves and zombies.
Effects on the stack resolve in the opposite order that they were played; last in, first out.
"Legends" was Magic's third expansion set. It introduced multi-colored cards and legendary creatures.
Doublestrike creatures deal damage during the first strike and regular damage steps.
Prodigal Sorcerer's ability to deal one point of damage to anything is reminiscent of the explosive Monty Python wizard. "There are some who call me…Tim."
Magic deck construction rules limit you to four of a given card in the deck.
Lands have no color unless some other effect in the game causes them to gain a color.
The mythic rare rarity level was introduced in the "Shards of Alara" expansion.
Ancestral Recall's "draw 3 cards" ability gives players a huge advantage.
The Dimir guild is focused on stealth and espionage.
The reserved list was created in 1996 to assure collectors some of their cards would never drop in value due to reprinting.
"Khans" featured more dragons than any previous Magic set.
Force of Will was underestimated when it was first released, but has since come to be recognized as one of the most powerful counterspells in Magic.
Shadow creatures are only able to block or be blocked by each other.
Starting at 40 life lets Commander games move more slowly, allowing players to develop different strategies.